MoveovrSkyrim • 9 mo. Adds the following effects: Screenspace Ambient Occlusion (extra shadows in corner of blocks and mobs) Blurry water, stained glass & clouds (sort of like refraction) Bloom. - Moved Ambient occlusion to the new shading section. 1. Created by KaptainCnucklz . アンビエント オクルージョン (SSAO) は、オクルージョンを起因とする光源の減衰を近似するエフェクトです。. Defaults to 1, and behind-the-scenes, is a calculated as a ratio of your radius (0. Enhanced Volumetric Lighting and Shadows (EVLaS) Solar Lens Flare Redux. In the example there are areas that are in direct light that are completely black. Unchecking this option should result in a more intense bake, as well as make the settings work as expected. Render the scene using the ambient_occlusion shader. I seen this used in a video called " NO ENB - Skyrim EXTREME GRAPHICS Without ENB, with 9 MODS ", that showcased the mod Stronger Vanilla Ambient Occlusion, along with a few other mods that are already on Xbox. It would be a great help for me and others who face the same issue. The Ambient Occlusion effect calculates points in your scene that are exposed to ambient lighting. AOMixing - This settings is used to change the way the vanilla AO and ENB AO should be mixed (if you still have the vanilla AO enabled). GTAO. 80. It also improves ambient occlusion and adds motion blur. ESPFE version available. Now lighting and cloud shadows looks even better!Dark Ambient and Electronic Industrial background musicA soundtrack designed from the ground up to enhance your wasteland experience! Inspired heavily from Fallout 1 & 2 and other post apocalyptic videogames and movies. ini settings, and uses a blank . I recommend that you set it at “Use 3D Application Settings” and use the in. • Drag the left handle to the right to make the ambient occlusion more subtle. Francesco Siddi Publisher. Includes normal and specular map support. . INI tweaks to make ambient occlusion more intense. - Some things in Shader Options have been moved,. Ambient Occlusion is an umbrella term for all sorts of different variations on a theme. Stronger Vanilla Ambient Occlusion; Stronger Vanilla Ambient Occlusion. The u/Sanjis- community on Reddit. Apply the texture pack fix using Advanced Launcher (refer to New BAA Launcher section for more info) 2. The performance. Fixed misc issues with ambient occlusion. It can be considered a 'sister effect' to screen-space ambient occlusion (SSAO), working with light rather than shadow. Figure A render of raytraced Ambient Occlusion via our method. Vanilla ambient occlusion (SSAO) solution without ENB for SSE. fSAORadius=175. We can have to add Ambient Occlusion at the corner between Cube and Plane. ini is not set to read-only. With the introduction of ray-traced render engines the realism is solved within the renderer itself. Choosing the light’s direction and angle is an important step in setting the emotional tone of a scene as. ini settings, and uses a blank . At its core, ambient occlusion is a concept that thrives on the premise that objects in proximity to one another tend to obscure or “occlude” ambient light to varying degrees. - Tweaked, changed and added some shader options, which includes, but not limited to:. Stronger Vanilla Ambient Occlusion. Ambient Occlusion Remapping: Remaps the ambient occlusion map in the green channel of the Mask Map between the minimum and maximum values you define on the slider. The main benefit of GTAO over other screen space. Recommended Settings Color Correction: Enabled Vegetation Detail: High Grass Density: High Ambient Occlusion (SSAO): Off (SSAO darkens the vegetation providing a less wintery look) Important!! Frosty is a winter weather and graphics mod and is not compatible with other weather, HDR and graphics mods such as RGM, NaturaLux,. February 2018 edited February 2018 in General Discussions NWN:EE. 01-) fixed a bug with crashing target-spotlightsAmbient Occlusion. As this new one trumps it in performance and probably looks better,. SSAO - Screen space ambient occlusion was first introduced with the original Crysis and is the basic level of ambient occlusion, darkening pixels that are blocked from light sources. Whenever ambient occlusion is enabled in the launcher it's almost like there is a rectangle on the screen where shadows are rendered differently. This requires a resource pack with block models. Rig used: Intel i7 920 @ 3,9 GHz (Cooler: Noctua NH-. This mod aims to fix issues with Ambient Occlusion and how it affects native & non-native textures. Many other shaderpacks with 3D volumetric clouds have a problem of them leaking into closed spaces like caves or mountains. ini settings. Last updated 13 December 2022 12:54PM. Ver: 1. Even though the MakeUp Ultra Fast shader doesn’t change the game drastically, it is a great option for Minecraft 1. Zwerkules Member Posts: 112. Tada! You're finished! ~ Performance ~ This ENB was designed to be more performance friendly than other presets, however, no matter what changes, an ENB will always have inferior. Ambient Occlusion. This paper introduces Multi-view Ambient Occlusion, a generic per-fragment view weighting scheme for evaluating screen-space occlusion or obscurance using multiple, arbitrary views, such as the readily available shadow maps. INI tweaks to make ambient occlusion more intense. The vanilla version is on the left and the modded. BloodLens: Blood on the "camera" lens. Soft Shadows. This video demonstrates the screen-space ambient occlusion (SSAO) effect of ENB series for Skyrim. 1. ago. Spoiler unsolofran wrote: I have uninstalled it and the occlusion effects continue, in skyrimcustom. 0. Even for a modest 720p depth-buffer it’s not uncommon to see the SSAO pass shooting up to 4 or 6ms on a X1@768MHz (at the SSAO lowest quality setting): as the radius increases, depth. I like to disable it for more fps im my RX 550. Cutting edge visual effects developed by Boris Voronstov, including ambient occlusion, indirect lighting, depth of field, sun shadows, sun rays and more, all configured and tested by tapioks. This means normal map details will affect the results. Possible solutions would be to either reduce the intensity of the irradiance volume, or temporarily setting the sky’s strength to 0 while baking the. 2 Answers. Screen space ambient occlusion (SSAO) is a popular effect used in real-time rendering to produce small-scale ambient effects and contact shadow effects. An area should only be black if there's no direct light shining on it, and it's in a very sharp corner. Display options > Hardware renderer > Postprocessing > Ambient occlusion quality: Medium. Endorsements. Fixed skewing of POM on non-square surfaces. Example. No Ambient Occlusion = HMBAO Low = Vanilla medium optimized by me Medium = Vanilla High optimized by me. Ambient Occlusion (AO) is like a tool used in making video games and 3D animations. Including the GLSL shaders in the vanilla game would turn off a lot of potential players who either don't have the horsepower to run it, or prefer the simple aesthetic the game comes with. 1. 2. The most BALANCED and. Launcher will edit the config files automatically to support the texture pack. Fixed banner & particle lighting issue. So I've baked an ambient occlusion map for my model, and want to apply it now. I'm a gaming enthusiast with a. Unique DLs-- Total DLs-- Total views-- Version. 3,996. Occlusion ambiante. If you'd like to tune things further to your liking and need a reference, these were Skyrim's default values: INI tweaks to make ambient occlusion more intense. Ambient occlusion Bug - posted in Skyrim Mod Troubleshooting: Hello guys i have a bug when i disable AO using ENB presets. INI tweaks to make ambient occlusion more intense. Unchecking this option should result in a more intense bake, as well as make the settings work as expected. ESPFE version available. Only occurs on fabulous graphics as it relates to the shader. Straylight does this though. Chapter 12. If you use a texture that has SSS enabled you get a bronze line that follows the shadows up close, but it's not needed for the ENB effect anyway. Zero is no occlusion effect. i personally use vanilla hdr + this mod+ Raid weathers+ Gshade+ Lux and it looks amazing and runs beautifully79 MathieuKen • • 6 mo. Ambient Occlusion. Defaults to 85%. Jump to content. It is a global model, meaning that every object's lighting is not processed by itself, but instead influences and is influenced by everything else. Showing the difference with ambient occlusion set to quality and off. Page 3 of 4 - Stronger Ambient Occlusion - posted in File topics: Anyone have recommendations for a good modlist without ENB?Here's an example of ambient occlusion in vanilla: And with sodium: It seems as if sodium applies the more extensive vanilla corner to all blocks, but this seems a tad excessive and darkens too much area. Oct 17 2022 Full Version. Only affect path blocks : This lighting "bug" (both in vanilla and this mod) also affects other non-full blocks, such as farmland, slabs, stairs, fences, etc. The performance and scalability allows almost GI-like scenes in some cases. I think you didn't read that text carefully. INI tweaks to make ambient occlusion more intense. Grass Collision. vlad001. Vote 0. Basically I want to get rid of the famous SSAO odd grainy shadow effect on character. It allows you to inject different shaders, including an improved ambient occlusion method and reflections. Also perfect for colour grading. This is a performance boosting mod originally released for Oldrim. Made with FO4Edit. Total views. These have AA, Ambient Occlusion, and. But those were quickly pushed to their limits and served only as a stepping stone towards truly. The vanilla shaders wont need this changes because they are already compatible. The Ambient Occlusion shader computes how much the hemisphere above the shading point is occluded. 0. Ambient Occlusion. The technique uses a scene's depth buffer in screen-space to determine the amount of occlusion instead of real geometrical data. It should like the image below: Rendered using only the ambient_occlusion. To spice things up, it can also calculate Indirect Lighting. Might give you a few FPS. Emulated Complex Grass Fixes UV-mapping of complex grass made for ENB. It calculates how exposed each point on the surface of an object is to ambient lighting, allowing for the simulation of soft shadows and the approximation of the effect of indirect lighting. Deleted everything to do with Skyrim, freshly installed & the vanilla game has this same issue. ESPFE version. MoveovrSkyrim • 9 mo. The Ambient Occlusion override is a real-time, full-screen lighting effect available in the High Definition Render Pipeline (HDRP). ceferluc. ini settings. Use BethINI to turn off in-game Ambient Occlusion. The main benefit of GTAO over other screen space. So, to alleviate any issues just removed the hotkey. GTAO. FalloffEnd=300. 0-) major update for vray 1. - Fixed high Vanilla AO Strength values causing broken ambient occlusion - Fixed IntegratedPBR enderman effect not being disabled on different RP Support modes - Fixed custom water colors causing issues with Projected Caustics - A ton of tiny changes v4. 149. ago. Player Spell (and Weapon) Lighting. INI tweaks to make ambient occlusion more intense. r. com] The pictures do not do the enhancement justice since it is quite subtle. First reported by Reaper Lord in a support thread,. Method=1. Ambient Occlusion is an umbrella term for all sorts of different variations on a theme. 현실에서도 방의 구석 부분은 훨씬 더 어둡듯이, 구석이나 틈 같은 곳을 더 어둡게 하여 더욱 자연스럽고 사실적인 느낌을 낼 수 있도록, 표준 글로벌. VR support. Ambient occlusion is an effect that calculates how exposed each. Turn this setting on to only apply the "bugged" lighting to path blocks, and use sodium's. The result of Louis’s work is a more accurate Ambient Occlusion technique, with weighty shadows that are better defined, more accurate, and more visible. 2. It is what adds depth to a scene in a video game like Crysis or a movie like Pixar's Monsters University. 30 kudos. ini file: r. Is there a mod that adds stronger vanilla Ambient occlusion? I'm pretty sure it's an ini setting, and I know it doesn't require skse so if anyone knows let' me know. - Tweaked vanilla ambient occlusion. When AO is enabled in the world, it affects all diffuse BSDFs in the scene. If you want a colored map, change the bake type to combined or color (I use Blender 3. MXAO is a SSAO algorithm designed to be the perfect replacement for faulty AO implementations in modern games. Vanilla HDR + Stronger Vanilla Ambient Occlusion + Obsidian Weathers Fog and Snow Edition . I based my settings off of Kukekokaki's settings. Join to comment publicly. [SKYLIGHTING] Works like a very rough and differently mixed ambient occlusion that only affects shadows (areas that are not lit by direct lighting). js library):Nvidia Profile Inspector (NPI) is an open source third-party tool created for pulling up and editing application profiles within the Nvidia display drivers. The game's built-in AO doesn't do this, and I haven't been able to find a way to remove it by playing with any ENB settings. Troubleshooting: If you don't see a difference, make sure your StarfieldPrefs. Our method is a multi-pass algorithm that separates the ambient occlusion problem into high. 07 August 2023, 9:39PM. premium; 156 kudos; 07 March 2018, 2:19PM. 0. Currently, I have a material, which I've added two textures to: A color map. For. See in Glossary (AO) is a feature that simulates the soft shadows that occur in creases, holes, and surfaces that are close to each another. ambient occlusion means some parts of objects are not exposed to (blocked from) ambient lighting, thus being darkened. 2. Unique DLs-- Total DLs-- Total views-- Version. [SIZE="6"]SweetGeDo64 [/SIZE] IMPORTANT UPDATES **Durante made improvements to the ambient occlusion injected by GeDoSaTo, for Dark Souls 2. For anyone who wants to experiment with these values without having to restart the game each time, here are the console commands (found by trial and error): TSAO - Toggles AO on / off. When combined with Bleak ENB. The bent normal option will make the diffuse lighting come from only the least occluded direction. Ambient occlusion is a technique used in production to approximate the effect of environment lighting. Marty McFly. 26,821. This. Sept. GIF Comparison! [imgur. Ambient Occlusion. ini, in Documents/My Games/Fallout4VR/. This is like depth cuing which dims the scene far from the viewer, but instead dims the scene in recesses where light would not reach. 5k-- S. MXAO is a SSAO algorithm designed to be the perfect replacement for faulty AO implementations in modern games. Designed for speed, this shader for ReShade is for people who can't just run everything at max settings but want good enough post-processing without costing much framerate. It works but, since it's downscaled, it looks kinda bad when you look closely at it. Reload to refresh your session. TLDR; turning off SSAO Ambient Occlusion in the INI fixed my Skyrim SE shadow striping issue completely. 26,821. 11/23/2004 1. Ambient Occlusion problem - solved . I’m using an altered version of I&A mod collection. SpatialFilter=0. Turn this setting on to only apply the "bugged" lighting to path blocks, and use sodium's. This is the look with Sodium on. Download: Manual; 0 of 0 File information. You can adjust its strength via enb menu in thr "ssao" section below main effects, so it doesn't look pitch black in the corners and this issue doesn't look that distractive. sao radius [value] - fSAORadius. The Ambient Occlusion override is a real-time, full-screen lighting effect available in the High Definition Render Pipeline (HDRP). - Screen Space Ambient Occlusion - Snow Shader - Lens Flare” Step 1. It then darkens areas that are hidden from the ambient light, such as creases, holes, and spaces between objects which are close together. Oh wait you. This approach is incredibly fast compared to real ambient occlusion and gives plausible results, making. In real life, such areas tend to block out or occlude ambient light, hence they appear darker. Stronger Vanilla Ambient Occlusion. all vanilla ambient music from all three STALKER games, plus Lost Alpha! 65 tracks included so far. - Added an ingame option to adjust the ambient occlusion strength/amount. Specifically, the computer graphics field and the game industry have been continually favoring the ambient occlusion post-processing method for its superb indirect light approximation and its effectiveness. Stronger Vanilla Ambient Occlusion. -in render elements ad a Corona_Texmap pass and set a AO-enabled material in its "texmap" slot. esp for enabling/disabling the mod . The bias should be as low as possible to have shadows on small areas like debris on the ground. 4 version. 10/25/2006 1. Everything is neater looking and fits in with the world, whereas IV+EFLC looks messy. 1: - Tweaked night time atmospheric fog color In your bake options you have 'Selected to Active' enabled. Last updated 13 December 2022 12:54PM. ini. 0 Download: Manual 1 items Last updated. Thank you, indeed it seems like I might have to tweak the AO settings. To maintain playable framerates, it is not. 8) which is a whitish yellow sunny kind. Improve this answer. It's a potential occurrence with vanilla INIs too, just less apparent. Page 3 of 4 - Stronger Ambient Occlusion - posted in File topics: Anyone have recommendations for a good modlist without ENB?Vanilla UVs This restores the vanilla material and noise UVs for our new snow materials used on walkways. The point-based ambient occlusion computation is typically 5-8 times faster than ambient occlusion using ray tracing - at least for complex scenes. Reload to refresh your session. It appears as a speckling/shimmering/moirée effect on any transparent meshes that Rudy ENB's Ambient-Occlusion get's applied to, like trees and grasses and whatnot. This effect approximates ambient occlusion in the current field of view. then in the weathers Window, go to managed Weathers and scroll through till you see "current or override" and select it. Place into Minecraft resource packs folder and apply. Tree LOD Lighting. Edit the radius to define the occlusion. So it doesn’t have separate textures as it just uses vanilla ebony armor textures with an ore cubemap, the problem with this though is if you have a armor mod that changes ebony or anything that changes ore/cubemaps, it’ll. This ambient occlusion algorithm operates on the depth buffer of the scene being rendered and associated per-pixel normals. Open the node editor, enable Use nodes and do the following: The RGB Curves node controls the contrast and the darkness of the AO, which can be helpful. It also improves ambient occlusion and adds motion blur. May the roads lead you to warm sands. bSAOEnable=(0,1) bScreenSpaceReflectionEnabled [edit | edit source]The Mechanism Behind Ambient Occlusion. Under Ambient Occlusion compatibility insert the flag 0x00000032. Tada! You're finished! ~ Performance ~ This ENB was designed to be more performance friendly than other presets, however, no matter what changes, an ENB will always have inferior performance to the vanilla game, regardless of GPU. , which pages you visit and if you experience any errors. Also improves FPS by a hefty amount. The shader pack also alters the way water looks by adding realistic water waves. color: THREE. 1. Defaults to 85%. This user has not added anything about themselves. Uploaded by. Specifically, the computer graphics field and the game industry have been continually favoring the ambient occlusion post-processing method for its superb indirect light approximation and its effectiveness. A translation is available here. Also, please upload your ini files, tell us about your mod manager, etc. After UV unwrapping your mesh and creating a new image to bake to, try playing around with the the Distance and Strength values in the Gather menu of the Properties panel. Then, try setting your in-game ambient occlusion to something else, like. Bloom, HDR, Lensflare, FXAA are all indeed examples of post process effects; Ambient Occlusion on the other hand is a "Global" or "Real-Time" effect. You can achieve the Ambient Occlusion effect in two ways: in real-time as a full-screen post-processing. ESPFE version available. 현실에서도 방의 구석 부분은 훨씬 더 어둡듯이, 구석이나 틈 같은 곳을 더 어둡게 하여 더욱 자연스럽고 사실적인 느낌을 낼 수 있도록, 표준 글로벌 일루미네이션에 더해. occlusion just means being blocked by something. The Ambient Occlusion override is a real-time, full-screen lighting effect available in the High Definition Render Pipeline (HDRP). Unique DLs-- Total DLs-- Total views-- Version. 181. This differs from setup to setup, so just stick to one "tick" drop at first. Increased quality of ambient occlusions. Basically a weaker and less detailed version of the vanilla HBAO+. This allows for enhanced shadows, removal of depth of field, increased maximum texture size etc. For this, use a compositing / layering shader/node that is loaded into the Diffuse Map slot of the V-Ray Material. Set screen space ambient occlusion to either light or strong depending on your hardware, and maybe higher if it can handle the FPS loss. Occurs regardless of the smooth lighting setting. Twilight. Business, Economics, and Finance. However, SSAO doesn’t consider the space and elements that produce shadows to save on processing power. Once the. It emphasises AO quite a bit while striving to stay as close to vanilla as possible while still allowing a couple of other bells and whistles that still looks better than vanilla such as God. I just tweaked the clamp settings a bit for a slightly stronger effect. To spice things up, it can also calculate Indirect Lighting. This is with SSAO disabled in the launcher. Color - The color of the ambient occlusion. Hence the prefix 'Screen Space' to the algorithm name. Strange shadow lines when vanilla ambient occlusion is enabled. You can disable the ENB from within the game by pressing Shift F12. FalloffEnd=300. In order to showcase the newly improved ambient occlusion effects, the modder released some comparison screenshots that you can view below. Ambient Occlusion “Ambient Occlusion” is a graphical option that is found within the game’s graphics menu and this option is usually greyed out for most games in the control panel. Port Request: Stronger Vanilla Ambient Occlusion. MXAO is a SSAO algorithm designed to be the perfect replacement for faulty AO implementations in modern games. Therefore, the second stage applies a cheaper but stronger filter to the recently disoccluded pixels with low tspp to smooth out the initial noisy AO. Last edited by HooksGURU ; Apr 26, 2015 @ 3:38pm. For ambient occlusion, you should just be able to bake the ambient occlusion of your object without baking it from another object. light and shadow in art, occlusion shadow/ambient occlusion. Ambient occlusion can be rendered as a. It happens in studio as well as the main game. Defaults to 85%. I recommend you render the AO pass and do it in post-production for more control. Doom has static lighting that affects the walls and floor equally, so the transition from wall to floor/ceiling is pretty flat. 79, sorry!): Share. zip below. Good vanilla makes chocolate, fruit, nuts, sugar and butter all taste better. FalloffEnd=300. If a direct light shone on our roof, the area below the roof would be in the shadow. These are my settings I use, which you will need to add to your engine. The game's built-in AO doesn't do this, and I haven't been able to find a way to remove it by playing with any ENB settings. Useful to make the effect more pronounced. The Ambient Occlusion effect calculates points in your scene that are exposed to ambient lighting. Especially on bordered window mode. INI tweaks to make ambient occlusion more intense. Unique DLs-- Total DLs-- Total views-- Version. By default, it is black, but it can be changed to any color to offer a crude approximation. You should use mostly default settings for Skyrim Special Edition. Specifically, the computer graphics field and the game industry have been continually favoring the ambient occlusion post-processing method for its superb indirect light approximation and its effectiveness. Off tg - Removes grass (INCOMPATIBLE WITH GRASS OVERHAUL MODS BECAUSE IT REMOVES GRASS) teofis - Toggle end-of-frame image space. Collectionsmajk360 added 1 image to Stronger Vanilla Ambient Occlusion; 01 June 2019, 6:40PM. Scale the image up to. ini file. - Fixed doors getting too bright near a light source. Drop the files from the ZIP into the Skyrim Special Edition folder with the EXE. To install, add the aforementioned lines to your SkyrimCustom INI file in the "Documents\My Games\Skyrim Special Edition" folder. . The ambient occlusion texture is a map that shows the shadows on an object if it was evenly lid from all sides (basically it tells us how much a factor ambient light should be on each position). Unlike the dull, flat look of local lighting models, ambient occlusion can add realism to a scene by accentuating small surface details and adding soft shadows. *DISCLAIMER: I do not recommend editing your INI unless you know what you are doing or are using BethINI or Vanilla presets/options. Ambient occlusion is computed using GTAO and applied to indirect lighting. These enable the Ground Truth Ambient Occlusion (GTAO) feature. Disabled HDR Hotkey due to it having conflicts at time which it would actually become the ReShade toggle on/off key. Uploaded by. The purpose is that you can control how much AO each object has. Vanilla game looks good and have many features included, but for perfectionists there are always something not good yet, so i hope to cover their needs. These cookies collect information about how you use our Services—e. ESPFE version available. 95 settings: 1) Ambient Occlusion compatibility: Fallout 3 (or Oblivion - see sample images) 2) Ambient Occlusion settings: Quality (or Performance) 3) Ambient Occlusion compatibility: Enabled Ambient occlusion info. more_horiz. Each. is a drop-in replacement for ambient occlusion computation in offline renderers, allowing the querying of ambient occlusion for any point in the scene. To break it down as simply as possible, let us look at the term occlusion, which generally would mean (in graphics), the amount of something or some element concerning lighting. These are my settings I use, which you will need to add to your engine. The ambient occlusion for any given point in a 3D scene can be defined as it’s exposure to ambient lighting, or in other words the opposite of shadow cast from all other pointsI'm trying to increase fps on my potato computer by using mastercomfig. An intensity of 2 generally produces soft ambient occlusion that isn't too noticeable, whereas one of 5 produces heavily prominent ambient occlusion. Default is null. zip. 2. ini. Stronger vignette. Login to Download. Screen-space ambient occlusion [SSAO] and its siblings like Image-Space Horizon-Based AO [HBAO] are some of those techniques that I have a hard time loving. ago. Delete the High. In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique. Empyrean - Reshade (Bijou preset) Stronger Vanilla Ambient Occlusion. Endorsements. It's Not a fix but a workaround since it downscales the quality of vanilla SSAO. Keeping it on will not affect or improve the image quality in any way. Stronger Vanilla Ambient Occlusion; Stronger Vanilla Ambient Occlusion. This parameter affects the ambient color of a scene, much like SkyLighting effect. View image Uploaded at 20:27 25 Dec 2022 . $egingroup$ But wait, why does enabling Ambient Occlusion in the World Settings (red planet icon) make the image brighter?. Ambient occlusion looks around the whole scene from the point being. Ambient light (as defined here) is a type of light that affects every piece of geometry with the same intensity. Fixed hand-light noise/brightness. Stronger Vanilla Ambient Occlusion.